Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Dec 07, 2006, 08:29 AM // 08:29   #1
Wilds Pathfinder
 
Nexus Icon's Avatar
 
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
Advertisement

Disable Ads
Default Signet of Illusions question

Do spells that are cast under Signet of Illusion count as being illusion spells for the purpose of weapon mods such as +1 Illusion Magic / 20%?
Nexus Icon is offline   Reply With Quote
Old Dec 07, 2006, 08:39 AM // 08:39   #2
Forge Runner
 
Redfeather1975's Avatar
 
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
Default

With 16 Illusion, my SOI'd Orision will heal me for 73.
I had a +1 illusion (20% chance using skills) offhand and I cast SOI then orison more than 20 times and it only healed for 73, not 77.
I must have really bad luck or it doesn't seem to work.
Redfeather1975 is offline   Reply With Quote
Old Dec 07, 2006, 10:40 AM // 10:40   #3
Wilds Pathfinder
 
Nexus Icon's Avatar
 
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
Default

Gotcha, so I'm better off using The Mindclouder (+15e, +5e^50% health, +30 health, half recharge all spells 20%), rather than a Dream Haunter (half recharge illusion spells 20%, +5e^50% health) and Jeweled Chakram (+12e, +1 illusion 20%, +30 health), when using a SoI build?

BTW, still using your fantastic Assassin's Promise / Spiritual pain build in PvE Redfeather.
When it goes wrong, you're left feeling a bit useless for a while, but the damage is ace
The only thing I've been enjoying as much recently is using Frustration, Migraine and Arcane Conundrum then setting up Jin for interrupts
Nexus Icon is offline   Reply With Quote
Old Dec 07, 2006, 04:12 PM // 16:12   #4
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Quote:
Originally Posted by Nexus Icon
When it goes wrong, you're left feeling a bit useless for a while, but the damage is ace
Yea, I went back to degen since Assasin's Promise was a bit too unreliable and an unexpectedly healed enemy could cause an extra 45 seconds of wait time for 'sin's promise to recharge.

Last edited by XvArchonvX; Dec 07, 2006 at 04:15 PM // 16:15..
XvArchonvX is offline   Reply With Quote
Old Dec 08, 2006, 04:50 AM // 04:50   #5
Forge Runner
 
Redfeather1975's Avatar
 
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
Default

Nexus if you have Factions, you might have fun doing a signet of Illusion build with a few neat Ritualist spells thrown in.
If your PVE group has some melee players trying bring wailing weapon and warmonger's weapon to use SOI on. It's quite funny seeing the enemies helplessly get interrupted whenever they try anything.
Illusion is pretty nice on it's own, but those two weapon spells thrown on a melee fighter in your group can be cool if you also cast frustration on the enemy beforehand.
Redfeather1975 is offline   Reply With Quote
Old Dec 08, 2006, 05:31 AM // 05:31   #6
Krytan Explorer
 
HolyHawk's Avatar
 
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
Default

I also tried with +1 attribute item, and never triggered. Guess +1 things affect the spell directly, not your attribute, therefore, none of the spells used at 16 illusion with the signet will get a boost.
HolyHawk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:02 AM // 05:02.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("